Happy Holiday & RPG Teaser
over 7 years ago
– Tue, Dec 25, 2018 at 01:35:46 AM
Hello, Destiny Aurora fans,
We just wanted to wish your family a Merry Christmas, Happy Holidays and joyous New Year. We appreciate your continued support and have some exciting things planned for 2019. Below is an example of a race for the upcoming Destiny Aurora RPG that will use the Starfinder Core Rules. If you're not familiar with Starfinder, here is a link to the Starfinder page where you can purchase the core rule book.
STARFINDER RULE BOOK
This the Dracaarian race description, which is the race of Kunlore Thorne in the Destiny Aurora novel and comic book series. There's plenty of back story for the race and its peoples. It was written by an editor from Paizo, with me furnishing the story points.
DRACAARIANS (may be Renegade or Dregg)
-2 Cha, +2 Int, +2 Wis, 4 HP
If you ever stare a Dracaarian in the eye, it is likely the last thing you’ll ever see. Either you have a bounty on your head, which you’ll soon be losing, or the Dracaarian decided you looked like sporting prey and are hungry for a little hunting diversion. Even if you survive, their ghastly features will haunt your mind for years to come.
Size & Type
Dracarrians are large humanoids who match the Zurathi in height, ranging from 6’5” to 7’5” with no differentiation between male and female.
Warrior for Hire
Dracaarian adventurers are quick to sell their services to the highest bidder, especially when it involves tracking down individuals with bounties. A Dracaarian can name any one individual as their bounty target, and this selection remains in place until that person perishes or the Dracaarian takes a day to choose a new target. Whenever the Dracaarian faces that bounty target in combat, they receive a +1 to all attack rolls.
Low-Light Vision
Dracaarians see better in low light spectrums, such as red illumination, and can see twice as far in this condition.
Visage of Death
At the beginning of combat, if their target can see their face, a Dracaarian may make an Intimidation check and add 1-½ x their character level to the result. If successful, the target is shaken for 1d3 rounds.
Playing a Dracaarian
You Likely...
● Are a loner and prefer to be that way. ● Can work with crews, but rarely seek them out. ● Are skilled in a wide variety of weapons and fields of study. ● Find personal satisfaction in bringing down larger prey.
Other Races Probably...
● See you as remorseless mercenaries who will kill anything and anyone for profit. ● Have rumors about demons and devils that originate from your species. ● Find it difficult to socialize with you. ● Wonder if you have any emotional capacity beyond violence.
Physical Description
It is rumored that Dracaarians visited Earth in ancient times, as their unique characteristics seem to align with human mythologies concerning ghouls, devils, and other monsters that hide and hunt in the darkness. The Dracaarian predilection for twilight and pure darkness is also an odd parallel. Their skin runs through shades of gray and black, with the occasional pure albino. The only hair on their bodies runs thickly from their heads, almost tentacle-like, and their mouths are filled with fangs, while tusks protrude from their cheekbones. Some also exhibit horn-like growths across their skulls, elbows, and spines. Their tongues can be up to 2” long, and are one of the few expressive parts of their features, slithering from between their lips as they talk, laugh, or mock their enemies. Their eyes are normally red or orange in hue, and overly large.
Homeworld
Dracaar is a world of shadows and clouds, with little light reaching the surface, resulting in most terrain being windswept dust and stone. Few things take root in this gray soil, and what sunlight does filter through is often deep orange or red, casting what Earthers call a “hellish” glow over much of the cracked, jagged landscapes. Dracaarians prefer these dim environs and find white light to be harsh, with eyesight having evolved to detect more details within the red spectrum. Windstorms ravage the whole world every few months, making human hurricanes look like tiny dust devils in comparison. This has inspired Dracaarians to build incredibly solid dwellings, with spires and whole cities built out of a single substance known as duracrete. This not only provides immovable foundations, but also blends much of their architecture in with the natural stone. Most flora and fauna on Dracaar have evolved under these harsh conditions and are adapted to have heightened survival instincts. Merely taking a stroll on Dracaar is to invite attack from wildlife eager for food or from the sentient denizens eager for battle.
Society and Alignment
Dracaarians are an independent sort, working less for the furtherance of their own race and more to establish themselves as elite warriors throughout the galaxy. Much of a Dracaarian’s young life is spent on Dracaar, saving up for a ship and training in all manner of useful and deadly skills they can then employ as mercenaries and bounty hunters. They take pleasure in tracking down anyone they deem as “worthy prey” and retrieving trophies to display to their peers. To them, this is neither noble nor borne of ill will—it simply is acting out the natural galactic cycle of life or death on a much smaller, more intimate scale. What others deem as evil or murder, Dracaarians see a basic exchange of strength versus weakness, and the hunter triumphing over the prey. All Dracaarians are implanted with a transponder chip that will alert them should Dracaar ever come under attack, and will respond enmasse to protect their homeworld.
Relations
While Dracaarians can be found in almost any territory throughout the galaxy, it is usually either alone or in the rare pair working together to track down a bounty. They rarely engage in diplomatic exchanges, unless paying work is involved, and while they understand the occasional necessity of teamwork within a crew, they make little effort to socialize or interact with their companions beyond what’s necessary to get the job done. Dracaarian’s enjoy the competition Zurathi warriors provide in their spacebound hunts, and also respect Lamberdarians for their obvious strength, though they believe the fishlike species is weakened by their obsession with wealth over pure victory.
Adventurers
It is rare that the simple urge to explore or better the galaxy lures a young Dracaarian out into the vastness of space. Most seek adventure primarily to accrue as many victories and trophies from one-on-one battles as they can. While they may join a crew, especially as a pilot or security officer, it is often done to further a private mission they have, such as finding a criminal on an isolated planet or cornering another renowned warrior in deep space in order to engage in
The Dracaarians are warriors of a different sort. They prefer one-on-one battles as opposed to all-out war. Most train their entire lives to purchase a ship and set out into the cosmos in search of bounties and bootie. It is their practice to take trophies and valuable possessions from those they murder and taking a bounty in alive is probably less likely than arriving with a severed head.
Names
Dracaarians want their names to be known, especially as ones to be feared by weaker sorts. Their names are said to evoke sounds made by the windstorms shearing off stone from cliffs or the sounds of various dying creatures found on Dracaar, but few enough have visited their homeworld or spent enough time their to confirm this theory. Sample names include: Ecorisk Hund, Wrask Liskon, Tiquisk Vellusk, Shliec Ronsc, Xerces Jerrarl, and Ravesh Yinth.
Below is a page from issue 5. It's still a work in progress, but I think it's looking pretty good so far.
Have a great holiday. Talk to you after the new year.
Frank Zanca
Creator